
Award-winning screenwriter and game designer with a strong passion for interactive storytelling.
CJ Matthews is an award-winning screenwriter and producer who has transitioned into game development with a strong passion for interactive storytelling and immersive gameplay experiences. Adept at designing compelling narratives, engaging mechanics, and seamless player experiences. Proficient in Unreal Engine 5, Twine, and programming languages such as Python, C++, and C#. A highly adaptable, self-motivated developer eager to contribute to innovative game projects, whether in narrative design, level design, or QA testing.
ACCOLADES
“I hugely enjoyed talking to CJ about writing in general and his own writing in particular. CJ has a highly developed interest in all forms of creative writing and is also quite clearly working on an impressive range of projects. He’s quick, eager to learn and insightful in his approach.”
“The level of dedication, attention to detail, and sheer emotional weight of this experience is something special. The environmental storytelling is very strong throughout. Right from the first passage/adult stage in the bedroom, the player is given a deep insight into the protagonist’s mental state without over-explaining it with exposition. The clutter, the dead goldfish triggering a cutscene, the alcohol next to painkillers, all of it feels very natural, showing where this character is at emotionally. Nothing feels staged or artificial. The transition between the adult and child sections is one of the most powerful aspects of the experience. Seeing the same physical space through two completely different lenses is both a strong narrative device and also a smart technical choice; allowing the developers to retain the original level design. The stop-framed boiling animations, the exaggerated hues in the child’s perspective, and the playful interaction with toys, these details make the shift feel tangible. The environment works hard to tell the story, which is something games often struggle with.
The cinematic nature of this experience adds a huge emotional weight to the experience and the way the game makes the player go through the protagonist’s struggles firsthand is a very intimate way of expressing a story. The first-person perspective of the hanging sequence is haunting, it’s deeply unsettling, but it doesn’t feel like pure shock value. It’s handled with consideration and sensitivity.
The contrast between the two timelines is very considered. The developer captures that childlike wonder perfectly, but there’s always this underlying sadness, knowing where it all leads. The cassette player scene in the mother’s room is a great example of how subtle details can create an emotional impact, it doesn’t need to outright tell you how she felt about her child, you just feel it. The poetry scattered throughout the game adds even more depth, making it feel like the protagonist is trying to hold onto something from the past, something slipping away.
The story is very sad and deeply immersive. It does such a great job of making the player feel like they’re piecing together someone’s life, rather than just being handed information. The way things are revealed, like the father locking the study during the second passage or where the player actively deletes their memories on the computer during the fist passage, creates such a strong sense of loss. The story feels lived-in rather than just told.
The final scene with the father is stunning. Seeing him as a child, with the camera zooming out to make him seem so small, is an incredibly powerful way to show how perspective shifts over time. It’s such a poignant ending that really ties everything together.
The technical execution is very good here. There is some lovely attention to detail both visually and through the use of sound. The volumetric light rays coming in through the windows is beautiful, dust particles provide a sense of 3D depth to environment. For the most part, the models are of very high quality with high resolution textures/materials being used. It’s also great to see the developer engage with post processing volumes where dynamic camera based effects are applied between passages, this is excellent.
In terms of sound, the shift from warm piano music to eerie synth driven sounds in the garage is really effective, showcasing strong ability to design and implement sound in Unreal Engine 5 using its inbuilt audio utilities. The voiceover work is so good!!! The fact that the developer recorded and performed this all by himself is amazing and I’m very impressed with the results here where it adds a lot of polish to the game and makes it feel like a fully realised experience.
The attention to small details, like making sure the flashlight was exactly where the mechanic said it would be, builds trust between the player and the world. It makes exploration feel rewarding rather than frustrating. Great game.”
“CJ is a bright and able student who is a pleasure to have in class. I have taught him on two units as part of his foundation year (Introduction to Music Video Production and Screenwriting and Producing). On both of these units CJ received outstanding grades and I have no doubt that he will be awarded a first upon completion of the course.
I know that one of CJ’s main passions is screenwriting. I have had numerous conversations with him about his own work and work that he has studied either for class, or external viewing he has been doing. I get a real sense that he is beginning to develop both as a gifted writer and a solid academic student.
In class CJ is both studious and hard working. He is always engaged with lectures or the tasks that are set in class and is able to join in with group discussions with articulate points of interest or interesting questions. Frequently I have to remind myself that he is one of the younger members of the group as he is often able to showcase a maturity that is beyond his years. ”
“From the outset CJ was an exemplar student. He never missed a lesson and was always punctual. He contributed to all lessons, questioning, enthusiastic, seriously dedicated to getting the most out of the class. He was always comfortable (and often the first) to pitch and present. He took criticism well and was relentless in trying to improve his work.
His approachable and committed manner, resulted in many students seeking him out for advice. He had tight deadlines of his own but always took time to help contribute critical and intelligent feedback. He was always polite, respectful to colleagues and myself, a pleasant sociable member of the class who helped create a positive learning environment.
He never missed a deadline. His creative work was always excellent. He pushed himself to create a complete filmic work. The script, shot construction, direction and performances were in a different league from his contemporaries; a complete advertising idea, one that would not be out of place in a professional context. Out of my 28 students, he was comfortably at the top of the list.
CJ made use of all the equipment and facilities that Regents provided. He was involved in many extra-curricular activities. He ran a drama group and participated in fundraising and charitable events for the Young Rotarians.
CJ is passionate about a career in film and TV. He loves film art, lives and breathes it. He is initially interested in screenwriting (for which he has natural talents) but I feel he could go on to direct and produce if he so wished. CJ has not only made the most of his time at Regents academically but has produced creative work that has done the university proud.”
Portfolio
See some examples of my work…
Films
Writing
Games
Music
Articles

Achievements
Early Education
I took my GCSEs two years early, and due to achieving great grades, decided to leave secondary school straight after to start the next level of my education. As a result, I started university aged 16. This was my first accomplishment as a student.
BA (Hons) in Screenwriting and Producing
Throughout my university career, I consistently achieved firsts for my submissions and worked conscientiously. Despite initial concerns regarding my age, I ultimately won the respect and recognition of my peers through determination and perseverance by graduating at 20 years old with a Bachelors Degree in Screenwriting and Producing with Honors. By far, my greatest achievement!
Work Experience
I went to the BBC Studio in Wales for work experience and sat in on the production of a radio play by Rob Gittins called ‘Operation Julie’. I helped out with script redactions and I also helped to direct the actor’s, offering my input whenever prompted to do so. I also helped with the foley recording and audio engineering of the production. I often go to view recordings of Radio 4 shows at the BBC London. I’ve met many great people during these shows, and established many contacts. I was a member of the young Rotarians where I helped organise fundraising and social events for charity and I also helped run several drama groups over the weekends where I got to try my hand at directing theatre plays which is in many ways more challenging than directing film.
Dean’s List, Scholarship for Academic Excellence and the Student Council
During my first year, I was placed on the Dean’s list for outstanding achievement every semester and was awarded a full scholarship for Academic Excellence which I received each year of my course after this. I was voted to be a member of the student council and representative for the Screenwriting course. As a council member, I had to organize and plan events as well as run meetings and manage administration for the course’s council projects. Many of our events involved scouting industry professionals and convincing them to attend as judges or guest speakers which took a lot of persuasive skill. We also were in charge of planning and putting on performances and entertainment such as Regent’s Got Talent which was basically a live show that we carefully planned and executed - helping me become adept at live television broadcasting and scripting.
Study Abroad
I participated in a 3 month study abroad period in California in my second year at university where I learned a lot about Adobe editing softwares in a Video/Multimedia course. We were tasked to create two animation projects - one blended with live action footage. It was my first time ever attempting animation with Adobe but I am proud of how it turned out and can now say that I am very familiar with the software and am capable of calling myself an animator. The experience also helped me with my animation writing since I learned how important it is to write with visuals in mind.
Filming Experience
I have been working on short films for many years now, all of which are self-funded and produced for the web. My most recent film “Reality Check!” was the most challenging. I was very ambitious with this project, working with a lead child actor, an animal actor, shooting on location outside of London, filming mostly exterior day scenes in December, and having animation involved in post-production. Basically everything they tell you not to do on a student film! While they were all challenging, thanks to intense planning and dedication on set, I managed to overcome these hurdles and I consider the film a success.
After all, the film had a full cast and crew of industry professionals. My 1st AD had previously worked on “Last Christmas” starring Emilia Clarke. And my lead actor was “Bastian Fuentes”, an up and coming child actor who has been in commercials and TV Shows. Despite being the only amateur in the crew, I was in charge of the creative team and learned what it takes to be a good director/producer since I had a lot of experienced eyes on me. My crew’s feedback at the end of the experience allowed me to feel proud in my skill at directing and leading professionals.
Robert McKee Award For Best Film
My short film ‘Reality Check!’ received Regent University’s first ever Robert McKee award for Best Film. About my film, Robert McKee said that “student films have a tendency to value style over substance, or utilize cliché plots and genres. This film was the only one I watched that attempted to tell a narrative with heart, and was ambitious with it’s genre and style.”
https://www.regents.ac.uk/news/graduating-film-students-showcase-final-year-projects
Best Screenplay Award
In my final year, I won Best Screenplay at the Regents University Oscars for my aforementioned movie ‘Reality Check!’ which was voted for by guest judges made up of industry writers who attended as guest speakers. I attended the screening where an audience reacted to my film with laughter, tears and “aww”s all at the right moments.
Diploma in Japanese Language
During my final year, I also became very proficient in Japanese. After graduation, I spent 3 months studying at Nanzan University in Japan and graduated with a Diploma in Japanese Language. I have always been interested in collaborating with artists and writers in Japan since their media has always had a big influence on me and my work - and although I am not quite fluent yet, I plan to continue studying until | can achieve my dreams of working on a Japanese story.
Charity and Volunteer Work
I have participated in many creative or charitable activities outside of the syllabus throughout the years. I volunteered with fundraising for Gravesend Rotary Club and despite the long hours without rest, I remained enthusiastic. I also offered my time at the Riverside Community Resource Trust for which I had to be approachable and develop my communication skills.
Contact
For all CORRESPONDENCE PLEASE EMAIL ME ON CJ@CALISTUSJDM.COM OR FILL OUT THE FORM BELOW AND I’LL GET BACK TO YOU AS SOON AS POSSIBLE:
